By adding missile towers to the mix, I created a safe zone where I could rearm and reorganize my troops. I was then able to spend those supplies to build walls and other fortifications that funneled the enemy along specific avenues of advance.
With the first point secured, our army began to earn supplies - a form of currency only available during Survival Battles. Nothing but a pile of broken corpses was left in our wake. Once fixed in place, my cavalry crashed into their flanks and rear. Working in concert with our infantry, she was able to stall the demonic hordes to a crawl. Katarin herself is armed with powerful ice magic designed to slow the enemy’s advance. They’re supplemented by heavily armed cavalry, many of them wearing wings like Polish hussars. At the core is a selection of hardy hybrid infantry units, capable of both ranged and melee attacks. Her forces are a blend of vaguely Eastern European analogs. To do so, first I had to take and hold three different points on the map - no small task when you’re being attacked from all sides.Īt my disposal was an all-new army: the forces of Kislev, led by the Ice Queen Tzarina Katarin Bokha. My objective was to draw out and defeat an Exalted Greater Daemon of Khorne. The Survival Battle demo opened on a scene of utter desolation: a sun-streaked plain dotted with battlements of iron and bone.